Real-time haptic and visual simulation of bone dissection

Marco Agus*, Andrea Giachetti, Enrico Gobbetti, Gianluigi Zanetti, Antonio Zorcolo

*Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

52 Scopus citations

Abstract

Bone dissection is an important component of many surgical procedures. In this paper, we discuss a haptic and visual simulation of a bone-cutting burr that is being developed as a component of a training system for temporal bone surgery. We use a physically motivated model to describe the burr-bone interaction, which includes haptic forces evaluation, the bone erosion process, and the resulting debris. The current implementation, directly operating on a voxel discretization of patient-specific 3D CT and MR imaging data, is efficient enough to provide real-time feedback on a low-end multiprocessing PC platform.

Original languageEnglish (US)
Pages (from-to)110-122
Number of pages13
JournalPresence: Teleoperators and Virtual Environments
Volume12
Issue number1
DOIs
StatePublished - Feb 1 2003

ASJC Scopus subject areas

  • Software
  • Control and Systems Engineering
  • Human-Computer Interaction
  • Computer Vision and Pattern Recognition

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