Real-time bump map synthesis

J. Kautz*, Wolfgang Heidrich, H. P. Seidel

*Corresponding author for this work

Research output: Contribution to conferencePaperpeer-review

9 Scopus citations

Abstract

In this paper we present a method that automatically synthesizes bump maps at arbitrary levels of detail in real-time. The only input data we require is a normal density function; the bump map is generated according to that function. It is also used to shade the generated bump map. The technique allows to infinitely zoom into the surface, because more (consistent) detail can be created on the fly. The shading of such a surface is consistent when displayed at different distances to the viewer (assuming that the surface structure is self-similar). The bump map generation and the shading algorithm can also be used separately.

Original languageEnglish (US)
Pages109-114
Number of pages6
StatePublished - Jan 1 2001
Event2001 Workshop on Graphics Hardware - Los Angeles, CA, United States
Duration: Aug 12 2001Aug 13 2001

Other

Other2001 Workshop on Graphics Hardware
CountryUnited States
CityLos Angeles, CA
Period08/12/0108/13/01

ASJC Scopus subject areas

  • Computer Science(all)

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