Probabilistically placing primitives

Adrian Secord, Wolfgang Heidrich

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Non-photorealistic rendering often requires placing drawing primitives onto a 2D canvas in such a way that the resulting tone approximates that of a greyscale reference image. Several iterative methods have been used where each stroke is tentatively placed on the canvas and the resulting tone is evaluated with respect to the reference image. [Salisbury et al. 1994; Salisbury et al. 1997; Praun et al. 2001] If the stroke over-darkens the output image it is rejected, otherwise it is accepted. While this back-and-forth iteration between the output and the reference image is capable of producing high-quality results, it is extremely costly in terms of computation and memory references. However, if we view the reference image as a 2D probability density function (PDF), we can generate a set of primitive locations according to the PDF which will preserve tone a priori. Rendering then consists of taking a sequence of precomputed, uniformly distributed points in 2D and redistributing them according to the PDF. The derivation of the PDF from an image can be done rapidly to enable interactive frame rates. [Secord et al. 2002].

Original languageEnglish (US)
Title of host publicationACM SIGGRAPH 2002 Conference Abstracts and Applications, SIGGRAPH 2002
PublisherAssociation for Computing Machinery, Inc
Pages232
Number of pages1
ISBN (Electronic)1581135254, 9781581135251
DOIs
StatePublished - Jul 21 2002
Externally publishedYes
EventInternational Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2002 - San Antonio, United States
Duration: Jul 21 2002Jul 26 2002

Other

OtherInternational Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2002
CountryUnited States
CitySan Antonio
Period07/21/0207/26/02

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design
  • Software

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