Interactive maximum projection volume rendering

Wolfgang Heidrich*, Michael McCool, John Stevens

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

32 Scopus citations

Abstract

Maximum projection is a volume rendering technique that, for each pixel, finds the maximum intensity along a projector. For certain important classes of data, this is an approximation to summation rendering which produces superior visualizations. In this paper we will show how maximum projection rendering with additional depth cues can be implemented using simple affine transformations in object space. This technique can be used together with 3D graphics libraries and standard graphics hardware, thus allowing interactive manipulations of the volume data. The algorithm presented in this paper allows for a wide range of tradeoffs between interactivity and image quality.

Original languageEnglish (US)
Title of host publicationProceedings of the IEEE Visualization Conference
EditorsGregory M. Nielson, Deborah Silver
PublisherIEEE
Pages11-18
Number of pages8
StatePublished - 1995
Externally publishedYes
EventProceedings of the 1995 6th Annual IEEE Conference on Visualization - Atlanta, GA, USA
Duration: Oct 29 1995 → …

Other

OtherProceedings of the 1995 6th Annual IEEE Conference on Visualization
CityAtlanta, GA, USA
Period10/29/95 → …

ASJC Scopus subject areas

  • Computer Science(all)
  • Engineering(all)

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