Grammar-based encoding of facades

Simon Haegler*, Peter Wonka, Stefan Müller Arisona, Luc Van Gool, Pascal Müller

*Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

26 Scopus citations

Abstract

In this paper we propose a real-time rendering approach for procedural cities. Our first contribution is a new lightweight grammar representation that compactly encodes facade structures and allows fast per-pixel access. We call this grammar F-shade. Our second contribution is a prototype rendering system that renders an urban model from the compact representation directly on the GPU. Our suggested approach explores an interesting connection from procedural modeling to real-time rendering. Evaluating procedural descriptions at render time uses less memory than the generation of intermediate geometry. This enables us to render large urban models directly from GPU memory.

Original languageEnglish (US)
Pages (from-to)1479-1487
Number of pages9
JournalComputer Graphics Forum
Volume29
Issue number4
DOIs
StatePublished - Jan 1 2010

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design

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