Efficient rendering of spatial bi-directional reflectance distribution functions

David K. McAllister*, Anselmo Lastra, Wolfgang Heidrich

*Corresponding author for this work

Research output: Contribution to conferencePaperpeer-review

85 Scopus citations

Abstract

We propose texture maps that contain at each texel all the parameters of a Lafortune representation BRDF as a compact, but quite general surface appearance representation. We describe a method for rendering such surfaces rapidly on current graphics hardware and demonstrate the method with real, measured surfaces and hand-painted surfaces. We also propose a method of rendering such spatial bi-directional reflectance distribution functions using prefiltered environment maps. Only one set of maps is required for rendering the different BRDFs stored at each texel over the surface.

Original languageEnglish (US)
Pages79-88
Number of pages10
StatePublished - Dec 1 2002
EventGraphics hardware 2002 - Saarbrucken, Germany
Duration: Sep 1 2002Sep 2 2002

Other

OtherGraphics hardware 2002
CountryGermany
CitySaarbrucken
Period09/1/0209/2/02

Keywords

  • Graphics hardware
  • Reflectance & shading models
  • Rendering hardware
  • Texture mapping

ASJC Scopus subject areas

  • Hardware and Architecture
  • Computer Science Applications

Fingerprint

Dive into the research topics of 'Efficient rendering of spatial bi-directional reflectance distribution functions'. Together they form a unique fingerprint.

Cite this