Editing Operations for Irregular Vertices in Triangle Meshes

Yuanyuan Li, Yoshihiro Kobayashi, Peter Wonka, Eugene Zhang

Research output: Contribution to journalArticlepeer-review

3 Scopus citations


We describe an interactive editing framework that provides control over the type, location, and number of irregular vertices in a triangle mesh. We first provide a theoretical analysis to identify the simplest possible operations for editing irregular vertices and then introduce a hierarchy of editing operations to control the type, location, and number of irregular vertices. We demonstrate the power of our editing framework with an example application in pattern design on surfaces.

Original languageEnglish (US)
Pages (from-to)1-12
Number of pages12
JournalACM Transactions on Graphics
Issue number6
StatePublished - Jan 1 2010


  • irregular vertices
  • topology
  • triangle mesh editing

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design

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