Depth of Field Effects for Interactive Direct Volume Rendering

Mathias Schott, A.V. Pascal Grosset, Tobias Martin, Vincent Pegoraro, Sean T. Smith, Charles D. Hansen

Research output: Contribution to journalArticlepeer-review

17 Scopus citations

Abstract

In this paper, a method for interactive direct volume rendering is proposed for computing depth of field effects, which previously were shown to aid observers in depth and size perception of synthetically generated images. The presented technique extends those benefits to volume rendering visualizations of 3D scalar fields from CT/MRI scanners or numerical simulations. It is based on incremental filtering and as such does not depend on any precomputation, thus allowing interactive explorations of volumetric data sets via on-the-fly editing of the shading model parameters or (multi-dimensional) transfer functions. © 2011 The Author(s).
Original languageEnglish (US)
Pages (from-to)941-950
Number of pages10
JournalComputer Graphics Forum
Volume30
Issue number3
DOIs
StatePublished - Jun 28 2011
Externally publishedYes

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