Computer-aided image geometry analysis and subset selection for optimizing texture quality in photorealistic models

Aleksandra Anna Sima*, Xavier Bonaventura, Miquel Feixas, Mateu Sbert, John Anthony Howell, Ivan Viola, Simon John Buckley

*Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

3 Scopus citations

Abstract

Photorealistic 3D models are used for visualization, interpretation and spatial measurement in many disciplines, such as cultural heritage, archaeology and geoscience. Using modern image- and laser-based 3D modelling techniques, it is normal to acquire more data than is finally used for 3D model texturing, as images may be acquired from multiple positions, with large overlap, or with different cameras and lenses. Such redundant image sets require sorting to restrict the number of images, increasing the processing efficiency and realism of models. However, selection of image subsets optimized for texturing purposes is an example of complex spatial analysis. Manual selection may be challenging and time-consuming, especially for models of rugose topography, where the user must account for occlusions and ensure coverage of all relevant model triangles. To address this, this paper presents a framework for computer-aided image geometry analysis and subset selection for optimizing texture quality in photorealistic models. The framework was created to offer algorithms for candidate image subset selection, whilst supporting refinement of subsets in an intuitive and visual manner. Automatic image sorting was implemented using algorithms originating in computer science and information theory, and variants of these were compared using multiple 3D models and covering image sets, collected for geological applications. The image subsets provided by the automatic procedures were compared to manually selected sets and their suitability for 3D model texturing was assessed. Results indicate that the automatic sorting algorithms are a promising alternative to manual methods. An algorithm based on a greedy solution to the weighted set-cover problem provided image sets closest to the quality and size of the manually selected sets. The improved automation and more reliable quality indicators make the photorealistic model creation workflow more accessible for application experts, increasing the user's confidence in the final textured model completeness. (C) 2012 Elsevier Ltd. All rights reserved.

Original languageEnglish
Pages (from-to)281-291
Number of pages11
JournalComputers and Geosciences
Volume52
DOIs
StatePublished - Mar 2013
Externally publishedYes

Keywords

  • Automatic
  • Texture
  • 3D model
  • Visualization
  • Photogrammetry
  • Lidar
  • INFORMATION
  • PHOTOGRAMMETRY
  • VISUALIZATION
  • FRAMEWORK
  • OUTCROP
  • LIDAR

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