Combined surface and volumetric occlusion shading

Matthias O. Schott, Tobias Martin, A. V Pascal Grosset, Carson Brownlee, Thomas Hollt, Benjamin P. Brown, Sean T. Smith, Charles D. Hansen

Research output: Chapter in Book/Report/Conference proceedingConference contribution

7 Scopus citations

Abstract

In this paper, a method for interactive direct volume rendering is proposed that computes ambient occlusion effects for visualizations that combine both volumetric and geometric primitives, specifically tube shaped geometric objects representing streamlines, magnetic field lines or DTI fiber tracts. The proposed algorithm extends the recently proposed Directional Occlusion Shading model to allow the rendering of those geometric shapes in combination with a context providing 3D volume, considering mutual occlusion between structures represented by a volume or geometry. © 2012 IEEE.
Original languageEnglish (US)
Title of host publication2012 IEEE Pacific Visualization Symposium
PublisherInstitute of Electrical and Electronics Engineers (IEEE)
Pages169-176
Number of pages8
ISBN (Print)9781467308649
DOIs
StatePublished - Feb 2012

Fingerprint

Dive into the research topics of 'Combined surface and volumetric occlusion shading'. Together they form a unique fingerprint.

Cite this