CavePainting: A fully immersive 3D artistic medium and interactive experience

D. F. Keefe*, D. A. Feliz, T. Moscovich, D. H. Laidlaw, Jr LaViola J.J.

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

150 Scopus citations

Abstract

Cavepainting is an artistic medium that uses a 3d analog of 2d brush strokes to create 3d works of art in a fully immersive Cave environment. Physical props and gestures are used to provide an intuitive interface for artists who may not be familiar with virtual reality. The system is designed to take advantage of the 8 ft. x 8 ft. x 8 ft. space in which the artist works. Cavepainting enables the artist to create a new type of art and provides a novel approach to viewing this art after it has been created. In this paper, we describe Cave-Painting'S 3d brush strokes, color pickers, artwork viewing mode, and interface. We also present several works of art created using the system along with feedback from artists. Artists are excited about this form of art and the gestural, full-Body experience of creating it.

Original languageEnglish (US)
Title of host publicationProceedings of the Symposium on Interactive 3D Graphics
Pages85-93
Number of pages9
StatePublished - 2001
Externally publishedYes
Event2001 Symposium on Interactive 3D Graphics - Research Triangle Park, NC, United States
Duration: Mar 19 2001Mar 21 2001

Other

Other2001 Symposium on Interactive 3D Graphics
CountryUnited States
CityResearch Triangle Park, NC
Period03/19/0103/21/01

Keywords

  • 3D modeling
  • 3D painting
  • Cave
  • Gestures
  • Tangible user interface

ASJC Scopus subject areas

  • Computer Science(all)

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