ArtifactVis2: Managing real-time archaeological data in immersive 3D environments

Neil Smith, Kyle Knabb, Connor Defanti, Philip P. Weber, Jürgen P. Schulze, Andrew Prudhomme, Falko Kuester, Thomas E. Levy, Thomas A. Defanti

Research output: Chapter in Book/Report/Conference proceedingConference contribution

17 Scopus citations

Abstract

In this paper, we present a stereoscopic research and training environment for archaeologists called ArtifactVis2. This application enables the management and visualization of diverse types of cultural datasets within a collaborative virtual 3D system. The archaeologist is fully immersed in a large-scale visualization of on-going excavations. Massive 3D datasets are seamlessly rendered in real-time with field recorded GIS data, 3D artifact scans and digital photography. Dynamic content can be visualized and cultural analytics can be performed on archaeological datasets collected through a rigorous digital archaeological methodology. The virtual collaborative environment provides a menu driven query system and the ability to annotate, markup, measure, and manipulate any of the datasets. These features enable researchers to re-experience and analyze the minute details of an archaeological site's excavation. It enhances their visual capacity to recognize deep patterns and structures and perceive changes and reoccurrences. As a complement and development from previous work in the field of 3D immersive archaeological environments, ArtifactVis2 provides a GIS based immersive environment that taps directly into archaeological datasets to investigate cultural and historical issues of ancient societies and cultural heritage in ways not possible before. © 2013 IEEE.
Original languageEnglish (US)
Title of host publication2013 Digital Heritage International Congress (DigitalHeritage)
PublisherInstitute of Electrical and Electronics Engineers (IEEE)
Pages363-370
Number of pages8
ISBN (Print)9781479931699
DOIs
StatePublished - Oct 2013

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