A real-time Monte Carlo implementation for computing probability of conflict

Lee Yang, Ji Hyun Yang, James Kuchar, Eric Feron

Research output: Chapter in Book/Report/Conference proceedingConference contribution

25 Scopus citations

Abstract

In this paper, we present a method for computing the Probability of Conflict, PC, using a fast Monte Carlo implementation. Often, Monte Carlo simulations are associated with off-line analysis or verification, and are thought of as too slow for real-time usage. However, we describe an implementation that allows for fast computation and can be used in certain on-line applications. Examples are given for aircraft and automobile conflict detection. Both pseudo-code and Matlab code are provided to help explain and disseminate the approach.
Original languageEnglish (US)
Title of host publicationCollection of Technical Papers - AIAA Guidance, Navigation, and Control Conference
PublisherAmerican Institute of Aeronautics and Astronautics Inc.custserv@aiaa.org
Pages617-636
Number of pages20
ISBN (Print)1563476703
DOIs
StatePublished - Jan 1 2004
Externally publishedYes

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