In this paper, we present a method for computing the Probability of Conflict, PC, using a fast Monte Carlo implementation. Often, Monte Carlo simulations are associated with off-line analysis or verification, and are thought of as too slow for real-time usage. However, we describe an implementation that allows for fast computation and can be used in certain on-line applications. Examples are given for aircraft and automobile conflict detection. Both pseudo-code and Matlab code are provided to help explain and disseminate the approach.
|Original language||English (US)|
|Title of host publication||Collection of Technical Papers - AIAA Guidance, Navigation, and Control Conference|
|Publisher||American Institute of Aeronautics and Astronautics Inc.firstname.lastname@example.org|
|Number of pages||20|
|State||Published - Jan 1 2004|